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And there are multiple mergers. NATO I remember one of them is the laptop icon technology. I had originally planned to re-work this after the merger between Modern Day and Millennium Dawn. Target Other Influence, Costs 100 PP and reduces Influence of another Influencer by 10 and aditionally of another by 1%, also reduces your Influence by 1%, you can target the second highest influencers (excluding you) and the Independence from foreign Influence Level of the nation. Create an account to follow your favorite communities and start taking part in conversations. My game consisted of sitting for a long time doing whatever I wanted and the rest of the world being unchanged. Espaol - Latinoamrica (Spanish - Latin America), New and Unique Map (new provinces, real borders, states, resources, industry, and population), New Countries (all with portraits, correct statistics, and military leaders), New Economic System (development, debt, corruption, and budget-management), New Equipment and Unit types (all made from scratch to make combat a complete new experience), All countries have highly detailed and accurate armies, navy, aircraft, and equipment based on real world statistics collected by the IISSs, Detailed Civil Wars (if it exists, it's here), Gulf tree for BHR, KUW, OMA, QAT, SAU, UAE including shared GCC tree also available to EGY, IRQ, JOR, MOR, YEM, Korea (South & North as well as a shared tree. Millennium Dawn: Expanded is an submod for the original Millennium Dawn: Modern Day Mod. My aim is to create an more deeper scenario with more options, leaders, songs, events, equipment and an overall rework.. Millennium Dawn: Expanded American Ideology Tree. Espaol - Latinoamrica (Spanish - Latin America), 24 Ideologies for the 5 Outlooks and many Leader Portraits for these ideologies, New Generic Focus Tree and some new Focus trees, Party Coalitions and Government Popularity, Taxes + International Investments + Resource Exports = Income, Government Expenditure Laws + Interest on Debt = Expenditure, 10 (10 Cash) International Investment Points = 0.001 Daily Cash, 1 International Investment Point sold off = 0.95 Cash, Income - Expenditure = Increase or decrease in Treasury, Debt x Interest Rate = Daily Debt Interest Expenditure, Spread Influence, Costs 100 PP and gives you 4-16 power depending on your Power Status (national Spirit), Give Economic Aid, costs money depending on the targets nation Economy. We still have a long way ahead of us before we reach the end of our development so stick with us and keep up! Privacy Policy. 1yr Viado_Celtru r/ParadoxExtra. OK Millennium Dawn. Will you lead your Nation to prosperity and dominance in the decades ahead, or will your Nation fall victim to the defining moments of history? It will cover millennium dawn army related mechanics The . Moved to a new mod with the Novum Vexillum mod instead. My problem with MD isn't that it's too slow. You need to sign in or create an account to do that. - Fixed graphically bug where limited invested buildings would give you the false hope of being buildable at 10 when there can only be 5 - Fixed T-62 cannon and reloading type - Fixed AWACS graphics for all nations - Fixed the MBT7 for India - Fixed the error spam from the peace conference - Fixed an error spam due to a bad unicode character - Fixed a bunch of non-MTG errors in the OOBs - Fixed the 2017 SOV NSB file - Fixed duplicate triggers about SCO ideas for Officer International Training law - Fixed missing localisation for insult opinion modifier - Fixed decision Move our Embassy to Jerusalem - Fixed terror threat change for focus The Salafist RiseContent: - Increased cost to drill oil for China - Increased cost to make anti DPP campaign - Chinese Tourism Restricted idea now also should add additional expenses - Buffed idea The Four Asian Tigers Legacy - Various changes for GCC focus tree and decisions - Various changes for Chinese focus tree, decisions and ideas - Rebalanced some effects for Chinese STE decisions - Modules and other minor techs now can have XP dumped on them for tech bonusesgi - Added new Naval Doctrines for Bluewater and Greenwater Navy - Rebalanced decisions to encourage/deport migrants for Gulf countries - Updated Jamaican political parties - New tags: CSM, FNC - Ivory Coast & Senegal event chains - New Political Party icons for most Arab Autocrats in Africa - New political parties for SHA, MAU, LIB, SIE, GUI, BFA, GUB - New starting political setups for AFG, AGL, BFA, CDI, GUB, GUI, LIB, LUR, MAU, NAM, SHA, and SIE - New Equipment Purchasing System to replace decision menu (button can be found in political menu)Focus Tree: - Tweaks to the American Focus Tree - Added Libertarian Tree within the Reformed Republic added content teased in 1.7's release - Improved Generic Tree (Added new focuses and rebalanced some stuff)Graphics: - Changed the Office Sector building to be a light blue so it's more obvious when it is available - Additional models for various countries and some bug fixes to them - Fixed poorly sized portraits - Added icons to ideas missing picturesGUI: - Better position for things in topbar - Fixed the Ship Filters section in the naval production screen - Fixed interface in Naval Intel Ledger - Small interface tweaks in country view windowLocalisation: - Improve localisation for Rentier state - include information on when it will be removed - Various improvements in EU focuses localisation - Adjusted localisation for SOV cannons - Some localisation fixes in User InterfaceModding: - Introduced four new custom modifiers for content purposesPerformance: - Optimized on_startup on action so the game should load in faster - Optimized the Investment System UI so it should run smoother in gameQuality of Life (QoL): - Added Project Count to International Investments Tooltip - When laws are blocked it now shows you the duration until you can change again - Added a scrollbar to technology description - Rewrote most of the tooltips for the Investment System so requirements are more clear, v1.7.1 - Hotfix & BBA CompatibilityAI: - Azerbaijani AI should no longer suicide into Iran - Armenia should be more chummy with Russia - Danish AI should be more chummy with Scandinavian nations - Improved French Francosphere AI - Ukrainian AI if it has a wargoal shouldn't suicide against Russia - Russian AI now must choose Putin with historical/United Russia path - Tweaked the Rejection AI for Economic Aid (Opinion matters) - AI should be less likely to go jihadist as the Gulf Nations - AI will no longer get submarine/ship defense companies if it has no dockyards - Economic Aid AI should now be more relative to opinions vs scripted hard triggers - Investment AI should now fall more on opinion and scripted some specific cases where they would be more likely to reject - Restructured Russian AI for initial election to make Putin the only choice (only can be changed via game rule if you are on historical focus AI) - AI will now use PMCs - Improved the North Korean focus AI to focus more on reducing the Arduous March - AI peace deals should result in annexation of cores and puppeting of the rest of the conquered land - AI peace deals should see war winners seek to keep puppets close to their border if possible - Custom AI peace deal behaviour for Roman Italy (ITA), Nationalist/Salafist Afghanistan (AFG) and IR Iran (PER)Balance: - Removed Local PMC decisions, as global are enough even in MP - PMC decisions require 'No Step Back' dlc temporarily - Made tank engines a bit faster - Generic Defense companies buffed from giving 1% buff to around 6% - Decrease unit xp combat bonuses from 25% per level to 15% - Decrease air superiority effect on defense from 65% to 50% - Revanchism idea in Generic Tree gives you +1 Volunteer sizeBugfixes: - Fixed Spanish Carlists not coming to power properly when completing the decision "Install the Carlist Monarchy" - Fixed Russian tech categories not applying to MTG stuff - Fixed Scoping error in the Spanish Demand Andorra Events - Fixed flag for South Korea in Equipment Purchasing decisions - Better focus tree positions for Armenia, Greece and France to avoid some problems - Fixed effects from technology Machine Learning - Fixed increase by 0 terror threat in radicalization event - Fixed Revoke Citizenship decisions for Spain (The culture group core was wrong) - Fixed Cruiser Hull 2 (1985) having a bad tech year - Fixed Operation Yellow Ribbon showing up in 2000 - Fixed Attacked influence opinion modifier, now should reduce by -10 opinion and should be 12 months - Fixed permission type Friend for Volga-Don Canal, now Russia can move ships from Caspian Sea - Now Russia should have Thermobaric Warhead from 2000 start date - Fixed icon for Fuel in lend-lease window - Fixed position for Artillery title in tech tree - Fixed spamming remove idea Army of Yes-Men - Fixed Foreign Data Kraken and Asylum Shopping ideas from game start if game rule disable EU is activated - Fixed events about Donbas (was missed Luhansk state in uprising and return Donbas in Ukraine) - Fixed revolt events for Spanish missions - Fixed missing GFX for Saudi Prince, Paramilitary, Azerbaijani Wester Drift Idea - Fixed carrier engineering blueprint - Fixed missing technologies for Netherlands and Ukraine - Karabakh now should have Non State Actor idea instead of Aspiring State - Fixed research slots not correctly costing anything - Fixed Ukraine leaving its own Baltic Black Sea faction - Fixed bad calls in the Harsh Path of the Culture conflict for Spain - Fixed all of the influence starting values so China can't instantly puppet Korea - Fixed requests 2 ruling parties in Danish focus Restrict Immigration - Fixed wrong data elections for Ukraine, Russia and Georgia - Fixed bad call for MBT_3 and MBT_2 in Spain's licenses - Fixed Russia and Iran having 2 recon companies in unit templates - Fixed wrong network technologies for some countries after game start - Fixed idea African Brain Drain, now this idea should be removed if country have 4k GDP per capita and at least higher education - PMC decisions now will spawn actual tanks instead of hulls - Fixed PMC available amount not updating when units are deleted - Fixed Iranian Focus Tree crash - Fixed check compliance and resistance for formable nations decisions and other small fixes for these decisionsFocus Trees: - Redid Korea Unified Tree to get rid of negative debugs - Rebalanced Japanese Tree so it's less painful to play - Added more wargoals to give accurate Spanish Empire Borders - Improved some availables in the Spanish Monarchist tree - Added a protest mechanic to prevent Italy sitting on 0% stability - Added a small reduction to reform expectance from some italian recurring decisionsGraphics: - ideological powers have all their WIP icons replaced with custom GFX - Updated the Spy portraits so now there are at least spies for every nation (need to add more generics)GUI: - Improved positions for social buttons - Added MD version and release date in main menu - Added Subscription window from vanillaLocalisation: - Spanish localization improvements for the tree - Fixed spelling/grammar for USA, Azerbaijan and Italy focus tree - Fixed localisation for event Quebec Supports the Government - Fixed localisation for Battleship technology - Fixed missing title for module category about engines in naval designer - Fixed localisation for Economic Exploitation action - Updated Investment decision description to show active projectsMap: - Handful of new states in Germany for Hamburg and Berlin - Provincial fixes around the world per normalQuality of Life (QoL): - Explained how the education cost from research slots is calculated and added a utility script into the decision so you can see exactly how much it will increase cost by one slot. Wars without player involvement conclude as normal. Modern Day 4 and Millenium Dawn have decided to merge their mods into one, the new mod mostly uses the MD4 Map and Units while retaining some MD focus tree among other things. I keep getting hacked and I need SI to invest in cyber security. After loading the game screen and logging in, return to the program with the alt-tab and click the "Play" button again. The following countries are playable in Millennium Dawn: Modern Day Mod. New comments cannot be posted and votes cannot be cast. ). Probably within 15-20 seconds, the Hoi4 Millennium Dawn money cheat program will be active. Welcome to Beautiful Technology Tree: Millennium Dawn! Espaol - Latinoamrica (Spanish - Latin America). 2000: Conservative (Western Outlook)2017: Conservative (Western Outlook) Reddit and its partners use cookies and similar technologies to provide you with a better experience. (No more broken tooltip! Press question mark to learn the rest of the keyboard shortcuts. Help! Millennium Dawn is a multi-mod project set in the year 2000 and carries forward to modern day. I got a Green party running the UK by 2006. Japan In 2017, the situation is very much the same, with even more of an overwhelming majority. Valve Corporation. Press J to jump to the feed. - You can no longer hold elections as a nation without elections via political decisions - Fixed GCC Permit Activism and End Censorship Fault Triggers - Syria can no longer invite you to their non-existent faction if you don't have the Jerusalem Defence Pact - Fixed North Korea never accepting the South Korean peace offer - Countries that reject Mercosur invitation won't get a second chance - Fixed Burmese Set Politics not working as intended - Xinjiang and Tibet now start with the correct political setup when released - Jihadist autonomy levels are now exclusive to Jihadists - Guarantees are now correctly cancelled when a country switches Outlooks, not just ruling party - Xinjiang is no longer called S.A.R if puppeted by someone else - Removed Schrder and Merkel from the German cloning program - Fixed some countries starting with 4 internal factions - Fixed Somali National Alliance not having basic laws - Network Infrastructure now properly decrease building time in for investments - Network Infrastructure no longer will immediately cancel - Network Infrastructure building description will now show you the amount per building level - Fixed Investment Decisions scoping to the wrong fuck off state - Spelling and localisation improvements in the Syrian focus tree - Fixed clipping in the tech research - Chaebols will properly display it's opinion - Event wot.25 will give results now - Gulf states will now unban Caliphate parties if they do Jihad - New England no longer broken - Libya's Airforce Chief should now give you air buffs - Fixed Sudanese and Congolese Templates being non-deletable - Even more event picture fixes (even more even more) - Clarification of Tighten/Federalize the Union State effects - Cleaned up Defense Spending tooltip. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Also the techs seem to run out very quickly. Please see the. This item will only be visible to you, admins, and anyone marked as a creator. No longer were the perepetually stronger than normal! Government Type Millennium Dawn is a multi-mod project set in the year 2000 and carries forward to modern day. Reply . This is why the mod cannot be updated anymore. You need to sign in or create an account to do that. has higher system specs than vanilla. v1.6.3 ROLLBACKGraphics:- Model Compression has been reverted back. Sure, you can have it, but you'll be playing until 2019 with politics. 3% popularity which creates a permanent pull until the end of the game.
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