Only useful when you have an asynchronous callback that invokes code/content that needs to access story and/or temporary variables shadowed by <>. LoadScreen API. Note: Warning: Prepares the dialog for use and returns a reference to its content area. Once unloaded, playback cannot occur until the selected tracks' data is loaded again. Returns whether the given substring was found within the string, starting the search at position. If necessary, you may also use multiple tags by switching from .includes() to .includesAny() in the above example. Renders the given markup and appends it to the dialog's content area. If omitted, the story title will be used instead. For example: There's also a macro-type-done class that is added to text that has finished typing, which may be used to style it differently from actively typing text. Warning: you'll need to call the Setting.save() after having done so. Normally, this is exactly what you want to happen. String values will still be accepted for further releases of v2, however, switching to an array is recommendede.g., the string value, This method has been deprecated and should no longer be used. See Setting API for more information. See Save API for more information. If you should chose to use an explicit seed, however, it is strongly recommended that you also enable additional entropy, otherwise all playthroughs for all players will be exactly the same. Returns the processed text of the passage, created from applying nobr tag and image passage processing to its raw text. Note: The callback is invoked each time a save is requested. Passage end. See the Save.onLoad.add() method for its replacement. Returns the AudioTrack instance with the given track ID, or null on failure. SugarCube's DOM macros can target any HTML element on the page, not just hooks, and unlike their Harlowe equivalents, they cannot target arbitrary strings. Outputs its contents a charactertechnically, a code pointat a time, mimicking a teletype/typewriter. Deprecated: Returns a new array consisting of the source array with all sub-array elements concatenated into it recursively up to the given depth. Essentially, a combination of < > and <>. depending on the age of your browser, you may also see a list of all current variables when interacting with the Add field. Happens after the displayi.e., outputof the incoming passage. If its return value is truthy, the override succeeds and that value is used as the new destination of the navigation. Removes classes from the selected element(s). Temporary variables do not become part of the story history and only exist for the lifetime of the moment/turn that they're created in. The player will not be prompted and all unsaved state will be lost. As a basic working definition, non-generic object typesa.k.a. Allows the destination of passage navigation to be overridden. All created passage elements will be children of this element. Outputs a copy of the contents of the selected element(s). The SimpleAudio APIs use events internally for various pieces of functionality. Used for pre-passage-display tasks, like redoing dynamic changes (happens before the rendering of each passage). Audio, image, video, and VTT passages are supported. Additionally, SugarCube's normal < > macro does not have an output element associated with it and is not, by default, a single-use link like its Harlowe equivalent. For example, if some story passages were tagged with forest, then styles for those forest passages might look like this: These are SugarCube's built-in stylesheets, in order of load/cascade. Returns whether any moments with the given title exist within the past in-play history (past only). The Share dialog only displays linksspecifically, anything that creates an anchor element (). Returns the current state of the engine ("idle", "playing", "rendering"). Does not modify the original. Consider the following Harlowe link macros: The equivalent SugarCube code for each link might look something like this: SugarCube's < > and <> macros can also accept the link markup as an argument: Note: Starts playback of the selected tracks and fades them from the specified volume level to 1 (loudest) over the specified number of seconds. It will not work unless the output of the function is assigned or used in some way. Specific elements can be accessed in an array by following its variable name with a pair of brackets containing the index to check. Note: NOTE: This should not be confused with story variables, which start with a $e.g., $foo. The core audio subsystem and backend for the audio macros. Warning: Returns a new array consisting of the result of calling the given mapping function on every element in the source array and then concatenating all sub-array elements into it recursively up to a depth of 1. Save API. Returns a new array filled with all Passage objects that contain the given property, whose value matches the given search value, or an empty array, if no matches are made. Suggestions for new entries may be submitted by creating a new issue at SugarCube's source code repository. Global event triggered as the first step in closing the dialog when Dialog.close() is called. blazing fast internet with unlimited dataespecially true for mobile users. Initializes the seedable pseudo-random number generator (PRNG) and integrates it into the story state and saves. A list definition object should have some of the following properties: Adds the named property to the settings object and a range control for it to the Settings dialog. The SaveSystem API object has been renamed to Save and several of its methods have also changed, for better consistency with the other APIs. Returns whether the full in-play history (past + future) is empty. Equivalent to wrapping the entire passage in a <> macro. Determines whether saving to disk is enabled on mobile devicesi.e., smartphones, tablets, etc. Opens the built-in restart dialog, prompting the player to restart the story. Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). The default font stack is set here. Player settings object, set up by the author/developer. Shorthand for jQuery's .one() method applied to the audio element. See Story API for more information. Note: See the _args special variable for its replacement. Returns the string with its first Unicode code point converted to upper case. The :not() group modifier syntax (groupId:not(trackIdList)) allows a group to have some of its tracks excluded from selection. The callback is passed one parameter, the original destination passage title. sugarcube-2: macros: customMacroName: container: true anotherOne: {} If using *.twee-config . Code like <> seems to have no effect because the startup state is replaced by the of the incoming state, but they are still executed by the engine. Once a track has been unloaded, playback cannot occur until it is reloaded. : fired, triggered) to notify code that something has taken place, from player interactions to automated happenings. In the Add a New Format tab, paste in the file path to format.js and click the green Add button. The hierarchy of the document body, including associated HTML IDs and class names is as follows. If you want to set a title for display that contains code, markup, or macros, see the StoryDisplayTitle special passage. Warning: State.current is not a synonym for State.active. Returns a reference to the current AudioRunner instance for chaining. The DOM ID of the passage, created from the slugified passage title. SugarCube, like JavaScript, will try to make sense of expressions passed to it by coercing their values if necessary: In the above case, since the string value "2" cannot be added to a number value, the number value is coerced into a string, and the two strings are then concatenated. This setting property has been updated to accept function values and its acceptance of string values has been deprecated. Does not modify the original. For standard browser/DOM events, see the Event reference @MDN. The active passage's name will be added as its ID (see: Passage Conversions). TwineHacker To Debug (Or Cheat) Twine {SugarCube} Variables based on extension from this f95 thread (thanks to @spectr3.9911) compatible with Chrome and Firefox Installation instructions Chrome: download repository and use Developer Mode then point directory Note: Tip: SugarCube, like JavaScript, uses dynamic typing. An array is a list of different words or text, referred to as strings in this blog post. Instead, call the UI.restart() static method, which prompts the player with an OK/Cancel dialog before itself calling Engine.restart(), if they accept. Note: Returns a reference to the UIBar object for chaining. The text of a container macro parsed into discrete payload objects by tag. Gets or sets the track's volume mute state (default: false). Logical: The expression yields a boolean valuee.g.. Returns whether the history navigation was successful (should only fail if already at the end of the full history). You may, however, forcibly enable it if you need to for some reasone.g., if you're using another compiler, which doesn't offer a way to enable test mode. See the <> macro for its replacement. A right angle bracket (>) that begins a line defines the blockquote markup. Macro handlers are called with no arguments, but with their this set to a macro (execution) context object. Request that the browser exit fullscreen mode. Non-generic object types (a.k.a. Terminates the execution of the current <>. See Guide: Media Passages for more information. Saving the story records the story's state up until the last moment that was created. For example, the following is the data URI of a Base64-encoded PNG image of a red dot (): Generally, it's expected that you will use a compiler that supports the automatic creation of media passages, however, they may be created manually. Roughly equivalent to the :passagedisplay event. To resolve instances where you do, however, you'll want to use either a temporary variable or a backquote expression. Intended to allow authors to easily wrap their custom object types (a.k.a. Identical to calling .map().flat(). Help with arrays in sugarcube 2. Creates a number input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. Story variables are a part of the story history and exist for the lifetime of a playthrough session. Opens the built-in settings dialog, which is populated from the Setting API. Create a save, then edit the code as follows: Running that, you'll see $x is 0 and $y is 1. This setting exists because it's unlikely that you'll ever want to actually perform an assignment within a conditional expression and typing = when you meant === (or ==) is a fairly easy to mistake makeeither from a finger slip or because you just don't know the difference between the operators. Caches an audio track for use by the other audio macros. Stops playback of the track and forces it to drop any existing data. The pill container contains pills for each day of the week. See the MDN article Media formats for HTML audio and video for more information on formats commonly supported in browserspay special attention to the Browser compatibility section. Note: Returns a new array containing all of the macro's ancestors that passed the test implemented by the given filter function or an empty array, if no members pass. Deprecated: In mobile browsers, playback volume is controlled by the device hardware. Note: Thus, there are some potential pitfalls to consider: Creates a button that silently executes its contents when clicked, optionally forwarding the player to another passage. The loading process is as described in SimpleAudio.load(). See the Save.onSave.add() method for its replacement. In the above, the second (set:) macro is never run, and the $count variable remains at 0. Several UI API methods have moved to the new Dialog API. That will only toggles the views, test mode must still be enabled first. See Localization for more information. The discrete argument type of macros are also fairly straightforward, most of the time, as you simply supply the requisite arguments separated by whitespace, which may include variablesas SugarCube automatically yields their values to the macro. Warning: SugarCube is a free (gratis and libre) story format for Twine/Twee. To ensure backwards compatibility of existing strings objects, if one exists within a project's scripts, the older object is mapped to the new l10nStrings object. Outputs a string representation of the result of the given expression. Returns the total number (count) of played moments within the extended past history (expired + past). The audio subsystem that supports the audio macros comes with some built-in limitations and it is strongly recommended that you familiarize yourself with them. This macro has been deprecated and should no longer be used. Removes the specified key, and its associated value, from the story metadata store. [SugarCube 2.21.0] Two-dimensional arrays. Does not modify the original. Tip: Note: Note: The StoryInit special passage is normally the best place to set up playlists. Warning: There are two main presentation formats for Twine 2.0 texts: Harlowe and Sugarcube. When used to set the mute state, returns a reference to the current AudioTrack instance for chaining. Adds the named property to the settings object and a toggle control for it to the Settings dialog. There's no way for the system to know ahead of time whether it's safe to re-execute a passage's contents. Returns a new array filled with all Passage objects that pass the test implemented by the given predicate function or an empty array, if no objects pass. postrender tasks have been deprecated and should no longer be used. This setting has been deprecated and should no longer be used. In most cases, you will not need to use <> as there are often better and easier ways to forward the player. Thus, a call to UIBar.stow() may also be necessary. In SugarCube, you would instead simply prefix the selectors of your styles with the appropriate tag-based selectorse.g., either [data-tags~=""] attribute selectors or class selectors. Property attributes, including getters/setters, and symbol properties. Warning: Creates a checkbox, used to modify the value of the variable with the given name. Removes and returns the first member from the array, or undefined if the array is empty. Block widgets may access the contents they enclose via the _contents special variable. These instances will be noted. Registers the passage as <> macro definitions, which are loaded during startup. To simply add a delay to the dismissal of the loading screen to hide initial flashes of unstyled content (FOUC)e.g., style changes and page reflowsyou do not need to use this API. The equivalent SugarCube code works a bit differently: SugarCube does not terminate the parsing of the calling passage, so some care is required when calling <>. The variable watch panel may be toggled via the Watch button. The autosave is, for the most part, a normal save slot, but with a few special features built in. To delete a watch, click the button next to its name in the watch panel. Deprecated: Due to how the Twine2 automatic passage creation feature currently works, using the link markup form will cause a passage named $return to be created that will need to be deleted. See Also: Note: Additionally, see the tagged stylesheet warning. The controls of the Settings dialog automatically call this method when settings are changed, so you should normally never need to call this method manually. Unless localized by use of the <> macro, any story or other temporary variables used within widgets are part of a story's normal variable store, so care must be taken not to accidentally either overwrite or pick up an existing value. Even if it did know that, there's no way for it to know which operations may or may not have side-effectse.g., changing variables. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a element. The story metadata store is not, and should not be used as, a replacement for saves. Unfortunately, this means that the two objects are incompatible. Collects tracks, which must be set up via <>, into a group via its <> children. Note: Tip: In SugarCube, you instead open and close the <> macro itself: Some macros in Harlowe and SugarCube share a name but work a bit differently. Note: In order of processing: (for reference, this also shows tasks and various special passages). The debug views themselves may be toggled on and off (default: on) via the Debug View button (top of the UI bar). Functionally identical to <>. Group IDs allow several tracks to be selected simultaneously without needing to specify each one individually. Terminates the execution of the current iteration of the current <> and begins execution of the next iteration. Note: classes) guide for more information. Returns whether the seedable PRNG has been enabled. Displays the loading screen, if necessary. Note: See Config API for more information. See the Dialog API and UI API docs for more information. Returns the total number of available slots. Note: See the forget() function for its replacement. The entire Options systemMenuOptions special passage, options special variable, and associated macroshas been scrapped for numerous reasonsit was always a hack, required copious amounts of boilerplate code to be useful, etc. The built-in Restart button, along with the methods UI.restart() and Engine.restart() are provided so that the story can be restarted without restoring a session. Harlowe's arrays, datamaps, and datasets are functionally similar to JavaScript Arrays, Maps, and Sets, but with a few key differences. Returns whether the UI bar is currently hidden. Does not modify the original. Returns the title of the passage associated with the active (present) moment. Note: Additionally, it is strongly recommended that you do not specify any arguments to State.prng.init() and allow it to automatically seed itself. Creates a single-use passage link that deactivates itself and all other <> links within the originating passage when activated. Note: Appends one or more members to the end of the base array and returns its new length. Generates no output. . Note: Returns the total number of filled slots. This is an estimate calculated by the browser based upon the currently downloaded data and the download rate. See the HTML and CSS docs for more information. This macro has been deprecated and should no longer be used. UI bar special passages update. Note: The maximum number of loop iterations in the conditional forms is not unlimited by default, however, it is configurable. Arithmetic: The expression yields a number valuee.g.. Triggered after the rendering of the incoming passage. For each iteration, it assigns the key/value pair of the associated entry in the collection to the iteration variables and then executes its contents. For example: Captures story $variables and temporary _variables, creating localized versions of their values within the macro body. Essentially, a combination of < > and <>. See the Localization guide for more information. Arrays are a collection of values. Adds a playlist with the given list ID. The core menu item for the Settings dialog. Makes the target element(s) WAI-ARIA-compatible clickablesmeaning that various accessibility attributes are set and, in addition to mouse clicks, enter/return and spacebar key presses also activate them. Valid values are boolean true, which simply causes the autosave to be loaded, the string "prompt", which prompts the player via a dialog to load the autosave, or a function, which causes the autosave to be loaded if its return value is truthy. You will, very likely, never need to use State.current directly within your code. You will, very likely, never need to use State.top directly within your code. Returns a reference to the current AudioTrack instance for chaining. The mute-on-hidden state controls whether the master volume is automatically muted/unmuted when the story's browser tab loses/gains visibility. The DOM macros do have a limitation that you should familiarize yourself with. Functions, including statici.e., non-instancemethods, due to a few issues. Note: Note: You will also need some CSS styles to make this workexamples given below. Note: Warning: Global event triggered as the last step in opening the dialog when Dialog.open() is called. Copy the following URL and paste it into the Add a New Format tab of the Formats menu, from Twine2's sidebar. Resets the setting with the given name to its default value. This method has been deprecated and should no longer be used. Widgets allow you to create macros by using the standard macros and markup that you use normally within your story.
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